According to multiple reports, Microsoft has made another 180 and is going to allow self publishing of games on their new console. Additionally, we’re hearing that the standard consumer version of the Xbox One will also work as a development and debug system.
Microsoft has had a terrible relationship with indie game developers with the Xbox 360. On that console, it could cost upward up $10,000 in fees to Microsoft just to update or patch a game. The policies led to indie developers steering clear of the platform, which was unfortunate for all involved. With the current climate of indie games exploding in popularity on mobile platforms, plus Sony’s early embrace of the indie community on PS4, this is clearly a situation Microsoft felt it needed to address.
Even newcomer consoles like the Ouya rely on support from Indie devs. This is where the world is going.
It has been a summer of stunning reversals for Microsoft, but it looks like they’re listening to their customers and making smart changes to bring their product, and indeed their company in line with modern world. Bravo Microsoft!
On a related note, Microsoft revealed pricing for extra controllers and headsets. They will clock in at $59.99 for just the controller, $79.99 for the controller with a “Play and Charge” kit. Headsets will cost $24.99 each this time around.